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Post by Admin on Apr 24, 2015 16:28:25 GMT
Mapa Ovo je link originalne mape. Za prvi put cu ja popunjavat sve na mapi. To ne znaci da mozda necu negdje pogrijesit pa pratite. Po samoj mapi mozete drkat ali je uvijek vazeci samo moj zadnji link mape. MapaPRAVILA 1. koristimo naravno sva pravila iz druge edicije igre. pravila mozete googlat. 2. Ne korisitmo randomizere 3. Privatne poruke su zabranjene. Svi dogovori ce biti preko foruma (javni) u formatu koji cu detaljnije objasniti dolje 4. Karte iz westeros i wildlings deckova ce se izvlacit pomocu online randomizera ( detaljnije cu i to objasnit) 5. Kuće s kojima cete igrat ce se isto tako izvlacit nasumicno. Prije pocetka igre je naravno dozvoljeno mijenjanje. Nadalje Svoje ordere cete slat meni u privatni inbox. Nacin slanja ordera ce bit pojasnjen naknadno. Nakon sto dobijem sve ordere i updejtam mapu napravit cu i tocan redoslijed radnji. Nakon toga resolveajte svoje ordere po tom redu. Probajte se prijavljivati sto cesce(barem jednom dnevno). Ukoliko sa sigurnoscu znate da to necete moci onda nas na to upozorite i ako je moguce posaljite meni koje su vam namjere sa preostalim orderima. Mozete i igrati van svog reda. To se oznacuje sa slovima "OOT"(out of turn). Probajte to ipak izbjegavati i koristite samo i samo AKO STE 100% SIGURNI da to ne utjece na odluke ljudi prije vas. Svaki put kada pisete post, na pocetku poruke cete prikacit banner svoje kuce (oni su u drugom threadu na ovom forumu) tako da ne moramo pamtit tko igra s kojom kucom. Ja cu koristit "dark wings, dark words" banner Resolvanje ordera i mustering pisite boldano a sve postove u svrhu dogovora sa drugim igracima pisite italic. Ako zelite priopcit nesto out of game onda to pisite normalnim slovima. Ukoliko se prijavljujete s mobitela onda umjesto bannera napisite "mobile Martell"(ili naravno vec koju kucu igrate) Sto se dogovora tice, budite jasni i direktni...Ne zadrzavajte se na jednoj temi previse..u prijevodu to izgleda ovako: "Lorde Stark, Kao vjernog prijatelja mog brata i odanog slugu Iron Throneu ja vas molim da svoje brodove u Shimmering Sea tamo i usidrite. Eyrie je vas ukoliko zelite zauzeti najslijede svog preminulog prijatelja Jona Arynna. Jelen vam daje punu podrsku. S postovanjem Stannis Baratheon, Kralj sedam kraljevina""Lorde Stannis, Jebi se. Vidimo se u Dragonstoneu. Tvoj ne bas prijatelj, Eddard Stark"
Nadam se da je to dovoljno jasno
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Post by Admin on Apr 26, 2015 16:49:34 GMT
Kad budete slali svoje Ordere, bidove i house karte meni u message onda neka vam subject tog messagea bude ime vase kuce i runda tako da se ja lakse snadem. I napisite jesu li u pitanju orderi ili bidovi ili house karte.
Da ne prevodim ovo sad, procitajte. Ukoliko nesto nije jasno pitajte.
2. Resolving Combat: To resolve combat, we will use the following steps: (a) The attacker calculates and posts both his and the defender's initial combat strength. This includes the combat strength of both Houses' units in the embattled area, the combat strength modifier from march or defense orders (+2, +1, +0, or -1), and the combat strength of supporting units and orders from each player's own units. If the attacker has miscalculated his initial combat strength it will be considered good gamesmanship to inform him and allow him to change his House Card before the defender posts his own House Card in thread. (b) Both attacker and defender then ask for support from other houses. Those who wish to support any side should declare it by posting their support action in the thread in bold. If support has been declared, the supporter recomputes and posts both parties' modified combat strength. The attacker can send conditional House Cards based on whether support is granted (e.g., send Theon if Baratheon supports, otherwise send Asha). (c) The attacker Geekmails me his chosen house card and informs everyone by posting that he has already sent his house card to the moderator. (d) The defender Geekmails me his chosen house card AND posts it in the thread. (e) The attacker reveals his house card by posting it in the thread. (f) The attacker or defender may now decide if he will use his Valyrian Steel Blade token. (g) Anyone may now recompute and post the final combat strength of both parties. Combat resolution follows.
Notes: • Steps 2b & 2f are optional and may be skipped. • In the interest of speeding things up, the attacker may skip Step 2b and proceed with Step 2c. In this case, support from other houses can still be declared as long as the defender has not yet Geekmailed me his house card (Step 2d). All support declared after Step 2d will no longer count. • In Step 2g, anyone may resolve the combat without waiting for the moderator. • Below is an example of how to post battle information. You may copy and paste this text and modify it for the current battle.
Koristite ovakav oblik informiranja o bitci. Battle for Moat Cailin
[Attacker] Units: 3 (KN, FM) Order: -1 (M-1) Support: 0 Card: Send to moderator Total: 2 + ?
[Defender] Units: 1 (FM) Order: 1 (D+1) Support: 2 (SH, S+1* order) Card: ? Total: 4 + ?
Kad marchate sa svom vojskom iz nekog polja morate naznacit zelite li pustit power token na tom polju. Ukoliko idete u bitku to radite prije bitke.
USING THE MAP
Map Overview • On top of the screen is a semi transparent black bar, when you move your mouse cursor over it a menu should slide down. • There are clickable links to show/hide Power Tokens, units, and/or orders at the top of the drop-down semi-transparent black bar. • Hovering your mouse over an order token will also cause it to temporarily disappear so you can see the units underneath. (If a unit is on top of a power token, click the "Show/hide units" text to temporarily hide the units.) • Power Tokens are displayed on the bottom-left of the Wildlings track in the format X/Y, where X = Power Tokens currently possessed by each player and Y = Power Tokens remaining in the pool.
General Notes • Each area should be on its own line. • To place units or order tokens, enter the area name followed by a colon and space, then the unit name or order name. Make sure to use the correct text box. • To remove units or order tokens, you can simply delete the units or order, but leave the area name followed by a colon and space (": "). If there is not a colon and space, it can break the display, but leaving the area names in can save time retyping them. Alternatively, you can just delete the entire line. • To place a Power Token on the board, simply add the area to the "Powertokens in areas" box on the House Settings page. Make sure to decrease the number of available Power Tokens. • To specify a port, add " - Port" after the area name. Make sure there is a space before and after the hyphen. • Important: Blank lines, misspellings, and extra spaces can break the display. If something isn't showing up, check for these errors. Note that the case does not matter (FM and fm both work).
Units • Footman: FM, Footman • Knight: KN, Knight • Siege Engine: SE, Siege • Ship: SH, Ship • Routed units: Add routed- before the name given above (e.g., routed-KN) • Multiple units: Separate with commas (even for multiple units of the same type) (e.g., FM, FM, KN)
Orders Note: There are different options for entering orders (see the thread on using the map for more information if you're curious), but I think the options below are the most clear (every order shows combat strength modifier, and every starred order has a star), so please try to use these. I will try to confirm your orders are correct, but ultimately the responsibility is yours, especially since you can edit the map yourself to preview your orders. • March-1: M-1 • March+0: M+0 • March+1*: M+1* • Defend+1: D+1 (D is also ok) • Defend+2*: D+2* • Support: S • Support+1*: S+1* • Raid: R • Raid*: R* • Consolidate Power: CP • Consolidate Power*: CP*
Kada saljete ordere onda obavezno koristite ove gore navedene naredbe. primjer:
Dragonstone: M+0 King's Landing: CP* Crackclaw Point: D+1 Shipbreaker Bay: R Blackwater Bay: S+1*
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Post by Admin on Apr 26, 2015 16:50:45 GMT
Sto se tice vasih i tudjih house carda, na mapi uvijek mozete vidjet trenutno stanje. Za pocetak ja cu vam ovdje iskopirat tko sta ima.
House Cards
[4] Eddard Stark: 2 Swords [3] Robb Stark: If you win this combat, you may choose the area to which your opponent retreats. You must choose a legal area where your opponent loses the fewest units. [2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card). [2] Greatjon Umber: 1 Sword [1] Ser Rodrik Cassel: 2 Fortifications [1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards. [0] Catelyn Stark: If you have a Defense Order token in the embattled area, its value is doubled.
[4] Tywin Lannister: If you win this combat, gain two Power tokens. [3] Ser Gregor Clegane: 3 Swords [2] The Hound: 2 Fortifications [2] Ser Jaime Lannister: 1 Sword [1] Tyrion Lannister: You may cancel your opponent's chosen House card and return it to his hand. He must choose a different House card to reveal. If he has no other House cards in his hand, he cannot use a House card this combat. [1] Ser Kevan Lannister: If you are attacking, all of your participating Footman (including supporting Lannister footmen) add +2 combat strength instead of +1. [0] Cersei Lannister: If you win this combat, you may remove one of your opponent's Order tokens from anywhere on the board.
[4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength. [3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting Baratheon Footman) to a Knight. [2] Ser Davos Seaworth: If “Stannis Baratheon” is in your discard pile, this card gains +1 combat strength and a sword icon [2] Brienne of Tarth: 1 Sword, 1 Fortification [1] Melisandre: 1 Sword [1] Salladhor Saan: If you are being supported in this combat, the combat strength of all non-Baratheon Ships is reduced to 0. [0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice.
[4] Euron Crow's Eye: 1 Sword [3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting Greyjoy Ships) add +2 to combat strength instead of +1. [2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon. [2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0. [1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon. [1] Dagmar Cleftjaw: 1 Sword, 1 Fortification [0] Aeron Damphair: You may immediately discard two Power tokens to discard Aeron Damphair and choose a different House Card from your hand (if able).
[4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units. [3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round. [2] Ser Garlan Tyrell: 2 Swords [2] Randyll Tarly: 1 Sword [1] Alester Florent: 1 Fortification [1] Margaery Tyrell: 1 Fortification [0] Queen of Thorns: Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat.
[4] The Red Viper: 2 Swords, 1 Fortification [3] Areo Hotah: 1 Fortification [2] Obara Sand: 1 Sword [2] Darkstar: 1 Sword [1] Nymeria Sand: If you are defending, this card gains a fortification icon. If you are attacking, this card gains a sword icon. [1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat. [0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice.
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Post by Admin on Apr 26, 2015 16:52:10 GMT
Westeros karte cu ja randomizerom izabrat i pratit koja je izvucena itd.
Westeros I Cards
3 × Supply: Adjust supply. 3 × Mustering: Muster units. 2 × Thrones of Blades [W]: Holder of the Iron Throne chooses Mustering, Supply, or no effect. 1 × Last Days of Summer [W]: Nothing happens. 1 × Winter is Coming: Reshuffle Westeros I deck. [W] = Wildlings increase in power
Westeros II Cards
3 × Clash of Kings: Bid power tokens on influence tracks. 3 × Game of Thrones: Gain power tokens. 2 × Dark Wings, Dark Words [W]: Holder of the Messenger Raven chooses Clash of Kings, Game of Thrones, or no effect. 1 × Last Days of Summer [W]: Nothing happens. 1 × Winter is Coming: Reshuffle Westeros II deck. [W] = Wildlings increase in power
Westeros III Cards
3 × Wilding Attack: Bid power tokens to fend off Wildling Attack. 1 × Sea of Storms [W]: No Raid orders. 1 × Rains of Autumn [W]: No March+1* orders. 1 × Feast for Crows [W]: No Consolidate Power orders. 1 × Web of Lies [W]: No Support orders. 1 × Storm of Swords [W]: No Defense orders. 2 × Put to the Sword: Holder of the Valyrian Steel Blade chooses Rains of Autumn, Storm of Swords, or no effect. [W] = Wildlings increase in power
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Post by Admin on Apr 26, 2015 16:53:00 GMT
I naravno i wildlings karte cu randomizirat i kontrolirat.
Crow Killers Wildling Victory - Lowest Bidder: Replaces all of their available Knights with available Footmen. Any Knight unable to be replaced is destroyed. - Everyone Else: Replaces 2 of their Knights with available Footmen. Any Knight unable to be replaced is destroyed. Night's Watch Victory - Highest Bidder: May immediately replace up to 2 Footmen, anywhere, with available Knights.
The Horde Descends Wildling Victory - Lowest Bidder: Destroys 2 of his units at one of his Castles or Strongholds. If unable, destroys 2 of his units anywhere. - Everyone Else: Destroys 1 of their units anywhere. Night's Watch Victory - Highest Bidder: May muster forces (following normal mustering rules) in any one Castle or Stronghold area you control.
A King Beyond the Wall Wildling Victory - Lowest Bidder: Moves his token to the lowest position on every Influence track. - Everyone Else: In Iron Throne turn order, each player chooses either the Fiefdoms or the King's Court Influence track, and moves their token to the lowest position on that track. Night's Watch Victory - Highest Bidder: Moves their token to the top of the Influence track of their choice, then takes the appropriate Dominance token.
Mammoth Riders Wildling Victory - Lowest Bidder: Destroys 3 of their units anywhere. - Everyone Else: Destroys 2 of their units anywhere. Night's Watch Victory - Highest Bidder: May retrieve 1 House card of their choice from their discard pile.
Massing on the Milkwater Wildling Victory - Lowest Bidder: If you have more than one House card in your hand, discard all cards with the highest combat strength. - Everyone Else: If they have more than one House card in their hand, they must choose and discard one of those cards. Night's Watch Victory - Highest Bidder: Returns their entire House card discard pile to their hand.
Preemptive Raid Wildling Victory - Lowest Bidder: Chooses one of the following: (A) Destroys 2 of their units anywhere; or, (B) Is reduced 2 positions on their highest Influence track. - Everyone Else: Nothing happens. Night's Watch Victory - Highest Bidder: The wildlings immediately attack again with a strength of 6. You do not participate in this attack (no reward nor penalties).
Rattleshirt's Raiders Wildling Victory - Lowest Bidder: Is reduced 2 positions on the Supply track (to no lower than 0) - Everyone Else: Is reduced 1 position on the Supply track (to no lower than 0) Night's Watch Victory - Highest Bidder: Is increased 1 position on the Supply track (to no higher than 6)
Silence at the Wall Wildling Victory - Lowest Bidder: Nothing happens. - Everyone Else: Nothing happens. Night's Watch Victory - Highest Bidder: Nothing happens.
Skinchanger Scout Wildling Victory - Lowest Bidder: Discards all available Power tokens. - Everyone Else: Discards 2 available Power tokens, or as many as they are able. Night's Watch Victory - Highest Bidder: All Power tokens bid on this attack are immediately returned to his available Power.[/size]
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